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000054_owner-lightwave-l _Wed Oct 5 21:50:24 1994.msg
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To: lightwave-l@netcom.com
Subject: Re: De-Cloaking
In-Reply-To: Your message of "Wed, 05 Oct 1994 13:06:48 PDT."
<Pine.3.87.9410051348.A8043-0100000@crl.crl.com>
Date: Wed, 05 Oct 1994 22:41:02 EDT
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Precedence: bulk
try the following:
for rippling the object, just use a displacement ripple map. Then
modify the object dissolve.
This should be a really low-cost rendering time option.
More complicated methods would be sticking a flat plane infront of the
object and adding a transparency map to it that has a ripple
texture and fading this out.
Image sequence displacement maps of a ripple fading in... to do this,
animate a ripple who's amplitude increases over time and save the
alpha channel images. This could then be loaded as an image sequence.
anyhow... my inflation affected .03c
Wes